![]() The people's faces are more detailed then they needed to be, and the fights looked pretty great. But as I went through BFM, (Please don't flame me!), I thought it looked better then the 3-D Hyrule. At the time, Zelda 64 was about to be released, and it looked great. The world Musashi inhabits was breathtaking at the time. Although complete localization was near impossible, I didn't see anything that would confuse a regular resident of the United States or Canada. But since the entire game was based on a Japanese legend, it obviously couldn't be completely americanized in the translation. ![]() It all comes together wonderfully, and has some major shocks right near the end. But by the end of the game, you'll be glad you listened to all the snippets if information. At times, plot is in short supply in favour of more dungeon hopping. The game has a very involving plot, and it can be very childish. So it combines the best elements of a 2-D platformer into a completely 3-D world, with a wonderful range of movement to boot (I've NEVER seen Mario do a double jump!) The sword system is like nothing I've ever seen. ![]() ![]() While it uses some elements from the Zelda series (And why not? Miyamoto is a genious), Musashi is a very original game in its own right. My friend started playing it one day and told me it was a Zelda clone. And even better, if you pop the game CD into a CD player, you get to here the major theme of the game in 3 tunes, going from regular to fast to ridiculously fast. >From fast paced adventure themes to slow, forboding battle themes, the music never disappoints. The music in this game is an entirely different story. Luckily, they weren't really at the forefront of the game, and so it didn't take away from the experience much. They mostly fit with the cartoony theme of the game, but within a few hours I couldn't stand them. Musashi's voice is high pitched and is definetely feminine, and most of the supporting characters have cartoony voices. At first, I thought they were pretty amusing. I've NEVER been a fan of voice acting in video games, and unfortunately this was no exception. For me, it almost never got boring.īrave Fencer Musashi used voice acting. The battles within the game force you to use both swords repeatedly, as well as run, jump and dodge your enemies. This is much slower then the fusion, but can hit for enormous damage. Secondly, you have Musashi's real firepower: An enormous sword named Lumina. There are so many different abilities, it takes a long time to get bored of it. This ability is called into play MANY times during the game, and paves the way for many of the games sidequests. It isn't extremely strong offensively, but Musashi can use it to learn the abilities of other enemies. The battle system is innovative and fun to learn. That game is, of course, Brave Fencer Musashi.īrave Fence Musashi is based on a Zelda-type battle engine with a short hero name Musashi. I'll be the first to admit that my purchase was influence greatly by the demo disc, but when I got through that, I found that I had a real gem of a game in my hands that proved extremely fun and eventually turned out to be better then Final Fantasy 8. That's why it was such big news that a playable demo of Final Fantasy 8 was being released, packaged inside a game nobody expected much of. Final Fantasy 8 was due a year later and a new Dragon Warrior game was the dream of idealists everywhere. 1998 was a pretty stale year all around for RPG's.
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